Showing posts with label pinup. Show all posts
Showing posts with label pinup. Show all posts

Monday, October 1, 2012

Fanart - Lucy - LMS

So I dunno if you've read Dan Luvisi's Last Man Standing, but I do know that you need to. It's a game changer as far as art books go and the art and story are epic enough that they got picked up by Paramount for a movie, soon after publication.

This book itself is a big inspiration to Badassery Studios and it inspired us to do an art jam based on the book. Here's mine. Everyone else is still working on theirs.

I chose the character named Lucy. In 2008 when I was starting to take my art seriously, Dan had posted an image of this beautiful character, wielding two guns, falling from a building with the face like she was more calm than she'd ever been. From there he created a world of characters and eventually his book. The main character is pretty awesome, I'll admit. But I've sort of had a crush on this character Lucy since it was at the same time I was starting to really work on my art.

So I hope you enjoy Lucy. There are a lot of WIPs and Detail shots of this painting on my Facebook in the WIPs album.

-Chris Shehan


Monday, August 6, 2012

Thursday, April 19, 2012

Illustration - Tex Mechs

This would probably be a movie on the SyFy channel. I did this for the Bloodsports Challenge over at Crimson Daggers. I had a lot of fun with this. The topic alone was fun to mess with. Western meets mechs. I love crossing two worlds like this. It's fun and interesting.

I had never drawn mechs before. So I was excited I'd get to try. It's harder than I thought, but funner than I thought as well. The design might not be great, but for my first mech design I'm definitely happy with it. The design was heavily inspired by Ashley Wood, as well as modern military tank design. You can see the painting studies I did of military vehicles below.

I definitely want to experiment with more mech design because it's interesting and something I should learn anyways. Playing with shapes and functionality is a great exercise. You'll see in my design process I used silhouettes at first to get a good idea of shape and form. Which is what mechs are essentially.

Process


Designs

Composition Sketches

Studies




Monday, March 19, 2012

Fanart - Hero of Time

I'm hosting a challenge over on my DeviantART. Redesign a Nintendo character so that his design would work in an M Rated PS3 game, while still keeping the character recognizable to fans. I always thought the Nintendo designs were a little too kid friendly. I grew up with Nintendo and I loved the games, but a part of me wishes Nintendo grew up with me. Games got more realistic as far as story and art goes. But Nintendo kept the same games, the graphics never improved and the gameplay was essentially the same. Which is great, don't get me wrong. Fans don't like change. This is why I did this challenge though. I wanted to see what Nintendo characters would look like if they evolved with the times the way Metal Gear Solid did.

I chose Link from The Legend of Zelda because while he is a cool character, he's too fairy-like. I wanted to put him in more of a Skyrim type of world so I based his design around that. A little more practical and real, while still leaving a few elements so you know it's Link. The gameplay and story would be essentially the same, but the look and graphics would be amped up if this were to actually happen. I actually did a lot of research into The Legend of Zelda so I could keep this true to his character and keep the fans happy while still changing his design and taking away his hat.

I'll admit though, in real life you could never change Link's design. Or any other popular character for that matter. This was just for fun. And I did have a lot of fun with it.



Here's an animated step by step process of my Hero of Time painting.



Wednesday, March 14, 2012

Pinup - Hell Paso

For those who have been following me for about 2 years now know I worked on a comic series called Hell Paso with Ricky Martinez, Arturo Delgado, Dany Morales, and Jaime Portillo. I honestly can't believe that was almost 2 years ago that I started that book.

Anyways, Hell Paso is the reason Badassery Studios was started. So Ricky and I are paying tribute to Hell Paso with some cool art. Here's mine. Ricky's is sick. About 15 hours of work. Ton of details.

"The Story Of Dallas Stoudenmire"
El Paso 1881. Corruption runs rampant, crime and violence is high, and El Pasoans are scared. Who can turn this city around? There is only one man who can, and his name is Dallas Stoudenmire. "Hell Paso" will be tamed!

You've heard of famous Western lawmen such as Wyatt Earp, Pat Garrett, and Wild Bill Hickok. Now discover the El Paso marshal named Dallas Stoudenmire, the one man who had the courage to tame the most violent city in the Wild West. Read the greatest western time has forgotten, and learn why the city earned its nickname: Hell Paso. Hell Paso: The Story of Dallas Stoudenmire is a six issue limited series based on actual events from El Paso's Wild West history. *Recipient of a prestigious grant from the Wild West History Association (HTTP://WILDWESTHISTORY.ORG).


HELL PASO: THE STORY OF DALLAS STOUDENMIRE
TM and ©  Jaime Portillo. All Rights Reserved.. All rights reserved.


Check out the Hell Paso series here

Stuff from 2010 (excuse the suckiness)